AI Insights · Timothy · January 2025
Top Chibi Games on Android in New Zealand: Q4 2024
Explore the performance trends of the top 5 Chibi games on Android in New Zealand during Q4 2024, including downloads, revenue, and active users.
In the fourth quarter of 2024, the top Chibi games on Android in New Zealand demonstrated varying performance trends in terms of downloads, revenue, and active users. This analysis, provided by Sensor Tower, offers insights into the market dynamics of these popular games.
Super Toy 3D from SayGames Ltd saw a stable weekly revenue early in the quarter, maintaining around $7. Despite this, downloads fluctuated, peaking at 527 in the first week of October and then dipping before rising again to 451 by the end of December. Active users showed a gradual decline from 4.5K initially but rebounded to 4.2K in the final week.
Pou by Zakeh experienced a more dynamic revenue pattern, with significant spikes such as $55 in mid-November and $40 at the end of December. Downloads remained fairly steady, with a slight increase to 414 in late December. Active users fluctuated between 5.1K and 5.8K, showing a slight upward trend towards the end of the quarter.
TutoTOONS’ Fluvsies - A Fluff to Luv maintained a consistent weekly revenue, averaging around $30, with a notable peak of $42 in October. Downloads started strong at 416 but saw a decrease mid-quarter before recovering to 394. The active user base, however, declined from 988 initially to 1K by the quarter's close.
HyperBeard's Pocket Love showed a more subdued revenue trend, with an initial high of $52 and a gradual decrease to $6 by the end of December. Downloads remained relatively low, peaking at 132 in early October and staying around 100 towards the end. Active users decreased from 515 to 425 by the end of the quarter.
Finally, Smolsies 2 - Cute Pet Stories, also by TutoTOONS, displayed a modest revenue trend, with occasional peaks such as $14 in the first week of October and again in late December. Downloads remained steady around 100, with a slight dip towards the end of the period. Active users saw a gradual decline from 331 to 263.
For more detailed insights and data on these games, visit Sensor Tower.